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Robert Jordan - The Gathering Storm

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Название:
The Gathering Storm
Автор
Издательство:
Tom Doherty Associates, LLC
ISBN:
978-0-7653-0230-4
Год:
2009
Дата добавления:
22 август 2018
Количество просмотров:
757
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Robert Jordan - The Gathering Storm

Robert Jordan - The Gathering Storm краткое содержание

Robert Jordan - The Gathering Storm - описание и краткое содержание, автор Robert Jordan, читайте бесплатно онлайн на сайте электронной библиотеки My-Library.Info
The final volume of the Wheel of Time, A Memory of Light, was partially written by Robert Jordan before his untimely passing in 2007. Brandon Sanderson, New York Times bestselling author of the Mistborn books, was chosen by Jordan’s editor—his wife, Harriet McDougal—to complete the final book. The scope and size of the volume was such that it could not be contained in a single book, and so Tor proudly presents The Gathering Storm as the first of three novels that will make up A Memory of Light. This short sequence will complete the struggle against the Shadow, bringing to a close a journey begun almost twenty years ago and marking the conclusion of the Wheel of Time, the preeminent fantasy epic of our era.

In this epic novel, Robert Jordan’s international bestselling series begins its dramatic conclusion. Rand al’Thor, the Dragon Reborn, struggles to unite a fractured network of kingdoms and alliances in preparation for the Last Battle. As he attempts to halt the Seanchan encroachment northward—wishing he could form at least a temporary truce with the invaders—his allies watch in terror the shadow that seems to be growing within the heart of the Dragon Reborn himself.

Egwene al’Vere, the Amyrlin Seat of the rebel Aes Sedai, is a captive of the White Tower and subject to the whims of their tyrannical leader. As days tick toward the Seanchan attack she knows is imminent, Egwene works to hold together the disparate factions of Aes Sedai while providing leadership in the face of increasing uncertainty and despair. Her fight will prove the mettle of the Aes Sedai, and her conflict will decide the future of the White Tower—and possibly the world itself.

The Wheel of Time turns, and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow.

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When you receive this, you will be told that I am dead. All will believe that. I am not dead, and it may be that I shall live to my appointed years. It also may be that you and Mat Cauthon and another, a man I do not know, will try to rescue me. May, I say because it may be that you will not or cannot, or because Mat may refuse. He does not hold me in the affection you seem to, and he has his reasons which he no doubt thinks are good. If you try, it must be only you and Mat and one other. More will mean death for all. Fewer will mean death for all.

Even if you come only with Mat and one other, death also may come. I have seen you try and die, one or two or all three. I have seen myself die in the attempt. I have seen all of us live and die as captives.

Should you decide to make the attempt anyway, young Mat knows the way to find me, yet you must not show him this letter until he asks about it. That is of the utmost importance. He must know nothing that is in this letter until he asks. Events must play out in certain ways, whatever the costs.

If you see Lan again, tell him that all of this is for the best. His destiny follows a different path from mine. I wish him all happiness with Nynaeve.

A final point. Remember what you know about the game of Snakes and Foxes. Remember, and heed.

It is time, and I must do what must be done.

May the Light illumine you and give you joy, my dearest Thorn, whether or not we ever see one another again.

Moiraine

Monuments Past: A history of which little is known.

morat-: In the Old Tongue, "handler." Among the Seanchan, it is used for those who handle exotics, such as morat'raken, a raken handler or rider, also informally called a flier. See also der'morat-.

Pelateos: Author of Pelateos' Ponderings.

Proper Taming of Power, The: A history of which little is known.

Prophet, the: More formally, the Prophet of the Lord Dragon. Once known as Masema Dagar, a Shienaran soldier, he underwent a revelation and decided that he had been called to spread the word of the Dragon's Rebirth. He believed that nothing—nothing!—was more important than acknowledging the Dragon Reborn as the Light made flesh and being ready when the Dragon Reborn called, and he and his followers would use any means to force others to sing the glories of the Dragon Reborn. Those who refused were marked for death, and those who were slow might find their homes and shops burned and themselves flogged. Forsaking any name but "the Prophet," he brought chaos to much of Ghealdan and Amadicia, large parts of which he controlled, although with him gone, the Seanchan are reestablishing order in Amadicia and the Crown High Council in Ghealdan. He joined with Perrin Aybara, who was sent to bring him to Rand, and, for reasons unknown, stayed with him even though this delayed his going to the Dragon Reborn. He was followed by men and women of the lowest sort; if they were not so when they were pulled in by his charisma, they became so under his influence. He died under mysterious circumstances.

Queen's Guard, the: The elite military formation in Andor. In peacetime the Guard is responsible for upholding the Queen's law and

keeping the peace across Andor. The uniform of the Queen's Guard includes a red undercoat, gleaming mail and plate armor, a brilliant red cloak and a conical helmet with a barred visor. High-ranking officers wear knots of rank on their shoulder and golden lion-head spurs. A recent addition to the Queen's Guard is the Daughter-Heir's personal bodyguard, which is composed entirely of women since the arrest of its former captain, Doilin Mellar. These Guardswomen wear much more elaborate uniforms than their male counterparts, including broad-brimmed hats with white plumes, red-lacquered breastplates and helmets trimmed in white and lace-edged sashes bearing the White Lion of Andor.

Questioners, the: An order within the Children of the Light. They refer to themselves as the Hand of the Light—they intensely dislike being called Questioners—and their avowed purposes are to discover the truth in disputations and uncover Darkfriends. In the search for truth and the Light, their normal method of inquiry is torture; their normal manner is that they know the truth already and must only make their victim confess to it. At times they act as if they are entirely separate from the Children and the Council of the Anointed, which commands the Children. The head of the Questioners is the High Inquisitor, at present Rhadam Asunawa, who sits on the Council of the Anointed. After Galad Damodred killed Lord Captain Commander Valda and assumed Valda's position, there was a schism in the organization, with Galad leading one faction, and Asunawa leading the other. Their sign is a blood-red shepherd's crook.

Redarms: Soldiers of the Band of the Red Hand, who have been chosen for temporary police duty to make sure that other soldiers of the Band cause no trouble or damage in a town or village where the Band has stopped. So named because, while on duty, they wear very broad red armbands that reach from cuff to elbow. Usually chosen from among the most experienced and reliable men. Since any damages must be paid for by the men serving as Redarms, they work hard to make sure all is quiet and peaceful. A number of former Redarms were chosen to accompany Mat Cauthon to Ebou Dar. See also Shen an Calhar.

Return, the: See Corenne.

Rhyagelle, the: Old Tongue for "Those Who Come Home." Another name for the Seanchan who have returned to the lands once held by Artur Hawkwing. See also Corenne, Hailene.

Sajius: Author of Commentary on the Dragon.

Seandar: The Imperial capital of Seanchan, located in the northeast of the Seanchan continent. It is also the largest city in the Empire. After the death of Empress Radhanan, it descended into chaos.

Seekers: More formally, Seekers for Truth, they are a police/spy organization of the Seanchan Imperial Throne. Although most Seekers are da'covale and the property of the Imperial family, they have wide-ranging powers. Even one of the Blood can be arrested for failure to answer any question put by a Seeker, or for failure to cooperate fully with a Seeker, this last defined by the Seekers themselves, subject only to review by the Empress. Their reports are sent to Lesser Hands, who control both them and the Listeners. Most Seekers feel that the Hands do not pass on as much information as they should. Unlike the Listeners', the Seekers' role is active. Those Seekers who are da'covale are marked on either shoulder with a raven and a tower. Unlike the Deathwatch Guards, Seekers are seldom eager to show their ravens, in part because it necessitates revealing who and what they are. See also Hand, Listeners.

sei'mosiev: In the Old Tongue, "lowered eyes," or "downcast eyes." Among the Seanchan, to say that one has "become sei'mosiev" means that one has "lost face." See also sei'taer.

sei'taer: In the Old Tongue, "straight eyes," or "level eyes." Among the Seanchan, it refers to honor or face, to the ability to meet someone's eyes. It is possible to "be" or "have" sei'taer, meaning that one has honor and face, and also to "gain" or "lose" sei'taer. See also sei'mosiev.

Shara: A mysterious land to the east of the Aiel Waste which is the source of silk and ivory, among other trade goods. The land is protected both by inhospitable natural features and by man-made walls. Little is known about Shara, as the people of that land work to keep their culture secret. The Sharans deny that the Trolloc Wars touched them, despite Aiel statements to the contrary. They deny knowledge of Artur Hawkwing's attempted invasion, despite the accounts of eyewitnesses

from the Sea Folk. The little information that has leaked out reveals that the Sharans are ruled by a single absolute monarch, a Sh'boan if a woman and a Sh'botay if a man. That monarch rules for exactly seven years, then dies. The rule then passes to the mate of that ruler, who rules for seven years and then dies. This pattern has repeated itself since the time of the Breaking of the World. The Sharans believe that the deaths are the "Will of the Pattern."

There are channelers in Shara, known as the Ayyad, who are tattooed on their faces at birth. The women of the Ayyad enforce the Ayyad laws stringently. A sexual relationship between Ayyad and non-Ayyad is punishable by death for the non-Ayyad, and the Ayyad is also executed if force on his or her part can be proven. If a child is born of the union, it is left exposed to the elements, and dies. Male Ayyad are used as breeding stock only. They are not educated in any fashion, not even how to read or write, and when they reach their twenty-first year or begin to channel, whichever comes first, they are killed and the body cremated. Supposedly, the Ayyad channel the One Power only at the command of the Sh'boan or Sh'botay, who is always surrounded by Ayyad women.

Even the name of the land is in doubt. The natives have been known to call it many different names, including Shamara, Co'dansin, Tomaka, Kigali and Shibouya.

Shen an Calhar: In the Old Tongue, "the Band of the Red Hand." (1) A legendary group of heroes who had many exploits, finally dying in the defense of Manetheren when that land was destroyed during the Trolloc Wars. (2) A military formation put together almost by accident by Mat Cauthon and organized along the lines of military forces during what is considered the height of the military arts, the days of Artur Hawkwing and the centuries immediately preceding.

Sisnera, Darlin: A High Lord in Tear, he was formerly in rebellion against the Dragon Reborn. After serving for a short period as Steward of the Dragon Reborn in Tear, he was chosen to be the first king of Tear.

Snakes and Foxes: A game that is much loved by children until they mature enough to realize that it can never be won without breaking the rules. It is played with a board that has a web of lines with arrows indicating direction. There are ten discs inked with triangles to represent the foxes, and ten discs inked with wavy lines to represent the snakes. The game is begun by saying, "Courage to strengthen, fire to blind, music to dazzle, iron to bind," while describing a triangle with a wavy line through it with one's hand. Dice are rolled to determine moves for the players and the snakes and foxes. If a snake or fox lands on a player's piece, he is out of the game, and as long as the rules are followed, this always happens.

so'jhin: The closest translation from the Old Tongue would be "a height among lowness," though some translate it as meaning "both sky and valley" among several other possibilities. So'jbin is the term applied by the Seanchan to hereditary upper servants. They are da'covale, property, yet occupy positions of considerable authority and often power. Even the Blood step carefully around so'jbin of the Imperial family, and speak to sojhin of the Empress herself as to equals. See also Blood, the; da'covale.


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